Glitch Note: The trophy may not pop upon picking up the last note, so it is worth making a save before picking up the last few and seeing if picking them up will pop it. Both Wrench and Cutters are found as part of the story. Vents and Chains block off access to certain rooms/areas in the Bunker and require the Wrench and Cutters respectively to open. 3 of these will be static every playthrough (2 in Central Bunker and 1 in Roman Tunnels), whilst the 4 other main areas will have 2 potential spawns each, for a total of 11. There are 11 spawn locations for these, and only 7 will spawn per playthrough. Pocket Bags are bags that will expand your inventory size by 1. Burning bodies is also necessary for Roastmaster, so it is recommended you do this for every body you encounter while collecting Dog Tags. Dog Tags are often on bodies that are protected by rats, which you can distract with meat, scare off by throwing objects, kill with grenades or alternatively burn the bodies they’re guarding with petrol bombs/fuel and a torch (once you acquire the Lighter from A Giraud’s locker). The location of the Dog Tags are static spawns every playthrough, however both the name on the dog tag and the code on the dog tag will be randomized every playthrough (except for a few story-related ones). In order to open these, you will need to get the codes by collecting Dog Tags around the bunker. In Munitions Storage in Central Bunker there are 11 Lockers that you can open. Photos are polaroids often found with Notes which provide contextual hints and clues for how certain mechanics work, or how to find a secret or solve a puzzle. Some will require the Cutters and the Wrench to be able to access. Some can spawn inside tables, but destroying these tables will make the Notes drop to the floor, so they cannot be missed. Notes are pieces of paper scattered around the bunker that have static spawns every playthrough.
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